By appointment, please email.
I focus my research on the recent trend of Gamification in particular on the usage of Gamification in Innovation Management and its influence on Motivation and Creativity. In addition I am part of the research project Gamification in Manufacturing as well as End User Integration, Innovation & Entrepreneurship (EUinnovatE)
05/2011 – 11/2011
ETH Zürich, Zurich, Switzerland
Master Thesis in Technology and Innnovation Management
09/2010 – 12/2010
The University of Hong Kong
10/2006 – 11/2011
Technische Universität München, Germany
Technology & Management, Dipl.-Kfm. (Univ.)
Zimmerling, E., Purtik, H., & Welpe, I. W. (2016). End-users as co-developers for novel green products and services – an exploratory case study analysis of the innovation process in incumbent firms. Journal of Cleaner Production, (forthcoming). VHB-JQ3: B; ISI-IF:
Purtik, H., Zimmerling, E., & Welpe, I. W. (2016). Cooperatives as catalysts for sustainable neighborhoods – a qualitative analysis of the participatory development process toward a 2000-Watt Society. Journal of Cleaner Production, (forthcoming). VHB-JQ3: B; ISI-IF:
Zimmerling, E.*, Höflinger, P.*, Sandner P., & Welpe, I. W. (2016). A system framework for gamified Cost Engineering. Information Systems Frontiers, (forthcoming). VHB-JQ3: B; ISI-IF:
Höflinger, P. & Zimmerling, E. (2016). Monitoring Gamification in International Patent Documents: Technology Classes, Firms and Preliminary Value Indicators. Proceedings of the 49th Hawaii International Conference on System Sciences (HICSS), (forthcoming).
Zimmerling, E., Höflinger, P., Sandner P., & Welpe, I. W. (2016). Increasing the Creative Output at the Fuzzy Front End of Innovation — A Concept for a Gamified Internal Enterprise Ideation Platform. Proceedings of the 49th Hawaii International Conference on System Sciences (HICSS), (forthcoming).
Zoller, F. A., Zimmerling, E., & Boutellier, R. (2014). Assessing the impact of the funding environment on researchers’ risk aversion: the use of citation statistics. Higher Education, 68(3), 333-345. VHB-JQ3: - ; ISI-IF:
- shared First-Authorship
An Experiment On The Effects Of Gamification On Motivation And Participation In An Idea Contest R&D Management Conference, Cambridge, England (2016), 14th Annual Open and User Innovation Society Meeting, Boston, USA (2016) Annual Meeting of the Academy of Management, Anaheim, USA (2016)
User-centered business model innovation - A comparative case study analysis in the context of electric mobility R&D Management Conference, Pisa, Italy (2015) 13th Annual Open and User Innovation Society Meeting, Lisbon, Portugal (2015)
User-Centered Innovation Approaches for Green Products and Services Annual Meeting of the Academy of Management, Vancouver, Canada (2015)
Enabling consumer participation in sustainability oriented open innovation processes 13th Annual Open and User Innovation Society Meeting, Lisbon, Portugal (2015)